![]() On January 10, 2012, the first open beta (Test Build 49) was released. In December 2011, more features were confirmed to be included in the upcoming open beta, including rain, wet/dry track transitions, dynamic track elements (groove/marbles), new tire model, new physics, and a new collision model. In October 2010, Camaj revealed in an extensive interview plans for including licensed content, a new reworked UI, inclusion of dynamic weather, new innovative dynamic racing surface technology, improvements to the AI logic, and a new force feedback system with lower input lag and much faster and more direct steering rack forces, similar to the popular third party developed RealFeel plug-in for rFactor. Later that month, he revealed more details about the upcoming simulator alongside additional in-game screenshots. The public first became aware that the development of rFactor 2 was underway when Gjon Camaj of Image Space Incorporated posted WIP in-game screenshots on Twitter in early March 2009. ![]() Development From announcement to open beta (2009-2012) At the same time, rFpro continues to use the developments made by ISI to the rFactor codebase. rFactor 2 also incorporated code that was developed for rFpro. From this point on, the software engine would be referred to as isiMotor2.5. Image Space Incorporated took the experience from isiMotor2 and rFactor Pro and began the development of rFactor 2. isiMotor2 also laid the foundation for rFactor Pro, a software simulation engine used by real-life racing teams and car manufacturers, including most of the current Formula One grid and NASCAR manufacturers. ![]() IsiMotor2 was further licensed to companies such as Slightly Mad Studios, Reiza Studios, and 2Pez Games. This title became rFactor, released in 2005, which was the first ISI title using the software engine referred to as isiMotor2. Image Space Incorporated then made a racing simulator with open architecture and provided tools for the modding community to create third-party content. After the release of F1 Challenge '99-'02, isiMotor was licensed to another company for the first time, SimBin, who went on to produce popular retail sim racing titles GTR and GTR 2. iMotor is an umbrella term that covers every component of the software engine, including the graphics engine gMotor and the physics engine Motor. Background Īfter the initial success of Sports Car GT (1999), Image Space Incorporated used its self-developed software engine Motor1 for several racing titles, including the Formula One simulators F1 2002 and F1 Challenge '99-'02. It features advanced physics, suspension, and tire model. RFactor 2 is designed to simulate any type of multi-wheeled vehicle of any era, including four-wheeled and six-wheeled vehicles with either two or four steered wheels. Much of its source code is derived from rFactor Pro, which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers. ![]() Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development. “Since opening F1® Arcade in December, the take up has been absolutely phenomenal,” said Adam Breeden, Founder and Chief Executive of Kindred Concepts.RFactor 2 is a computer racing simulator developed by Image Space Incorporated (renamed Studio 397 in 2016, acquired by Motorsport Games in 2021) and released for Windows in 2012. (NASDAQ: MSGM) (“Motorsport Games”), a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world.ĭom Duhan, Executive Producer at Studio 397 added: “It was a pleasure for our expert simulation development team at Studio 397 to collaborate on developing the racing elements, and we expect that customers will be blown away by the experience.” “With a mission of making the thrill of motorsports available to everyone, we graciously appreciate the selection of rFactor 2 to provide the virtual racing experience and real world handling and competition to F1® Arcade and their customers!” said Dmitry Kozko, CEO at Motorsport Games Inc. The immersive state of the art F1 racing simulation experience comes with 60 motion F1 simulators, powered by the rFactor 2 racing simulation software provided by Motorsport Games, combined with exclusive F1® content, enabling guests to live the thrill of racing, complemented by a best-in-class food and beverage offering created by an executive chef and expert mixologists.
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