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![]() (You can also open it from the Applications folder, Launchpad, or Spotlight.) Click Continue and follow the onscreen instructions. After download is complete, Install macOS Sierra opens automatically.A file named Install macOS Sierra downloads to your Applications folder. Click the Download button on the macOS Sierra page.Search the App Store for macOS Sierra, or go directly to the macOS Sierra page.To find your model, memory, storage, and version of OS X, choose About This Mac from the Apple menu ().īefore upgrading, it's a good idea to back up your Mac. It also requires at least 2GB of memory and 8.8GB of storage space. MacOS Sierra requires one of the following Mac models and versions of OS X. Take a look at the information below to ensure that you meet all of the other necessary system requirements to upgrade to macOS Sierra, from our article: How to get macOS Sierra Your current version of macOS can be updated to macOS Sierra. Then follow the onscreen instructions to install Lion.If I'm understanding correctly, several apps are not working because you need to update your macOS. Open the Mac App Store from your Dock to buy and download it. For Departmental purchases: Contact Kengshi or Paul.įor Personal purchases: Download OS X Lion from the Mac App Store. ![]() If you have Snow Leopard, click the Apple icon and choose Software Update to install Snow Leopard v10.6.8, the latest version. Get up to date with the latest version of OS X Snow Leopard to purchase OS X Lion from the Mac App Store. Make sure you have the latest version of Snow Leopard.So, if your Mac already has Snow Leopard installed but its version is 10.6.7 or earlier (check by choosing Apple Menu > About This Mac), be sure to update it to the latest version In order to purchase Lion from the Mac App Store, you must be running the latest version of Snow Leopard. I recommend starting with at least 20 GB of free space (before downloading the installer). Sign up with your Apple ID to get started. But my experience suggests that in real-world use, 8 GB is cutting it too close for comfort. Upgrade from Mountain Lion to El Capitan or higher Welcome to Apple Support Community A forum where Apple customers help each other with their products. And, in fact, a full install of Lion can, under optimal conditions, fit in less than 6 GB of disk space. Upgrading from an older version of macOS If you’re running High Sierra (10.13), Sierra (10.12), or El Capitan (10.11), upgrade to macOS Catalina from the App Store. Click Upgrade Now and follow the onscreen instructions to begin your upgrade. Īpple says Lion requires 8 GB of free disk space-presumably not including the 4 GB or so you’ll need for the installer itself. Go to Software Update in System Preferences to find the macOS Catalina upgrade. To see if a firmware update is available, check this Web page. Some computers may require updated EFI or SMC firmware to run Lion. Even though 2 GB is the official minimum, I strongly suggest having more, if your budget allows. Find out if your current Mac has one of these processors by clicking the Apple icon at the top left of your screen, then choosing About This Mac.ĢGB physical RAM. Your Mac must have an Intel Core 2 Duo, Core i3, Core i5, Core i7, or Xeon processor to run Lion. Q: What are the minimum requirements for OS X 10.7 Lion?Ī: Listed below are some minimum requirements for upgrading to OS X 10.7 Lion. ![]() Best rule of thumb to measure the right size is to make sure that the rug touches the front legs of all of your furniture. You want to avoid the look of "floating furniture" with the proper rug size. Rugs are the best way to ground your furniture and make a room feel cozy and complete. Typically the lowest frame should hang 4-8” above the top of the furniture, and the highest frame should be at LEAST 4” from the ceiling/moulding. ![]() If you’re hanging frames above a sofa or credenza, you can hang your photos anywhere between 57”-66” on center depending on the height of the furniture and height of your ceilings. what if I'm hanging my art above furniture? Your guests might not see that you did this on purpose, but will be sure to comment on how great it looks! See the photo of my living room as an example. Darker colors should go closer to the left and to the bottom and lighter colors should be at the top and to the right side of your gallery wall. So, when hanging artwork, keep in mind that hanging heavy/dark/large frames on the left and bottom is preferred. Gallery walls are all about proportions, so if you're decorating a wall with extra high ceilings or lower than average ceilings, you can fudge the 57" slightly higher or lower to make it look best on your wall.Īlso, when hanging gallery walls, the human eye naturally likes to see more "weight" at the bottom and lighter at the top, this aesthetic is found in nature all the time. If you have relatively similar sized frames, start with the center frame at 57" on center and space the rest out from there. If you have a large focal piece (like in my photo) hang it 57” from floor on center then space out the rest based on the first photo. Hammer your nail into the wall at 65"H How to measure gallery wall heights: ![]() Picture frame = 20"H x 16"W (hanging vertically) Do the math and find out where to nail into the wall Measure the distance from the top of the frame to where the wall bracket on the frame is (typically 1"-3" depending on size of the frame) (y)Ĥ. Measure your picture frame height and divide in half (x)ģ. 57" is average eye level and on-center means the very center of the photo frame. The best rule of thumb for hanging photos is to hang them 57" on-center. When a photo is hung too high it makes your room look shorter than it actually is and throws off the proportions of the room entirely. Ahh, the old question of where to hang the picture on the wall. I've noticed some people tend to hang photos too high or too close to the ceiling. These insurance products allow policyholders to not only collect “new for old,” but also offer protection against the additional costs required to comply with local building codes and ordinances. In the modern era, however, insurers have created property policies that not only indemnify, but go beyond making a policyholder “whole,” to allowing betterment. Insurance policies are designed to put the policyholder in the same position he or she would have been in had no loss occurred. ![]() The concept of indemnification for loss is at the core of property insurance reimbursement. The insured who suffers a covered loss is entitled to receive full, but not more than full, value for the loss suffered, to be made whole but not be put in a better position than before the loss.” The addition of a room, new insulation, or remodeling add value to your home and, therefore, may increase replacement cost.“The basic premise of traditional property insurance is the concept of indemnity. Review Your Home Insurance Needs Every YearĬheck with your insurance agent at least once a year to make sure your policy provides adequate coverage. Keep your policy in a safe place and know the name of your insurer. You should read that policy and make certain you understand its contents. When you purchase home insurance, you will receive a policy. It is written so that your rights and responsibilities, as well as those of the insurance company, are clearly stated. You should be aware that a home insurance policy is a legal contract. Remember to shop around to get the best price and service. In addition to searching for local agents and companies online or in a local directory ask your neighbors, relatives, and friends for recommendations on insurance companies and agents. In addition, each package policy usually contains four additional types of coverage: additional living expenses, medical payments, personal liability, and property damage. Each package protects against a specified number of events that cause damage to property, such as fire, windstorm, and theft. Whether you own or rent, there are different packages of home insurance offered to protect your home and belongings. In some states, insurers offer lower prices for such things as insuring your home and car with the same company, installing deadbolt locks or alarm systems, or replacing the roof. There are a number of unbiased sources available to find out what different insurers charge for identical products and services. You are not required to purchase insurance from the company your lender recommends. ![]() Actual cash value is the amount it would take to repair or replace damage to your home after depreciation. It is important to insure your home for at least 80% of its replacement value. Replacement cost is the amount it would take to replace or rebuild your home or repair damages with materials of similar kind and quality, without deducting for depreciation. You have the option to choose to insure your home and belongings for either replacement cost or actual cash value. Higher deductibles may be available at a reduced price. Remember, a policy with a $100 deductible will cost more than one with a $250 deductible. Make sure when choosing a policy that you are comfortable paying the deductible if you make a claim. The deductible is the amount you have to pay out-of-pocket on each claim and applies only to coverage on your house and personal property. It is important to note that the amount of coverage you buy for your house, contents, and personal property will affect your cost. The better your coverage, the less you will have to pay out of your own pocket if disaster strikes. Everyone needs protection against liability for accidents that injure other people or damage their property. Tenants need insurance to protect their furniture and other personal property. ![]() Homeowners need to purchase insurance to protect their homes and personal property. ![]() On January 10, 2012, the first open beta (Test Build 49) was released. In December 2011, more features were confirmed to be included in the upcoming open beta, including rain, wet/dry track transitions, dynamic track elements (groove/marbles), new tire model, new physics, and a new collision model. In October 2010, Camaj revealed in an extensive interview plans for including licensed content, a new reworked UI, inclusion of dynamic weather, new innovative dynamic racing surface technology, improvements to the AI logic, and a new force feedback system with lower input lag and much faster and more direct steering rack forces, similar to the popular third party developed RealFeel plug-in for rFactor. Later that month, he revealed more details about the upcoming simulator alongside additional in-game screenshots. The public first became aware that the development of rFactor 2 was underway when Gjon Camaj of Image Space Incorporated posted WIP in-game screenshots on Twitter in early March 2009. ![]() Development From announcement to open beta (2009-2012) At the same time, rFpro continues to use the developments made by ISI to the rFactor codebase. rFactor 2 also incorporated code that was developed for rFpro. From this point on, the software engine would be referred to as isiMotor2.5. Image Space Incorporated took the experience from isiMotor2 and rFactor Pro and began the development of rFactor 2. isiMotor2 also laid the foundation for rFactor Pro, a software simulation engine used by real-life racing teams and car manufacturers, including most of the current Formula One grid and NASCAR manufacturers. ![]() IsiMotor2 was further licensed to companies such as Slightly Mad Studios, Reiza Studios, and 2Pez Games. This title became rFactor, released in 2005, which was the first ISI title using the software engine referred to as isiMotor2. Image Space Incorporated then made a racing simulator with open architecture and provided tools for the modding community to create third-party content. After the release of F1 Challenge '99-'02, isiMotor was licensed to another company for the first time, SimBin, who went on to produce popular retail sim racing titles GTR and GTR 2. iMotor is an umbrella term that covers every component of the software engine, including the graphics engine gMotor and the physics engine Motor. Background Īfter the initial success of Sports Car GT (1999), Image Space Incorporated used its self-developed software engine Motor1 for several racing titles, including the Formula One simulators F1 2002 and F1 Challenge '99-'02. It features advanced physics, suspension, and tire model. RFactor 2 is designed to simulate any type of multi-wheeled vehicle of any era, including four-wheeled and six-wheeled vehicles with either two or four steered wheels. Much of its source code is derived from rFactor Pro, which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers. ![]() Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development. “Since opening F1® Arcade in December, the take up has been absolutely phenomenal,” said Adam Breeden, Founder and Chief Executive of Kindred Concepts.RFactor 2 is a computer racing simulator developed by Image Space Incorporated (renamed Studio 397 in 2016, acquired by Motorsport Games in 2021) and released for Windows in 2012. (NASDAQ: MSGM) (“Motorsport Games”), a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world.ĭom Duhan, Executive Producer at Studio 397 added: “It was a pleasure for our expert simulation development team at Studio 397 to collaborate on developing the racing elements, and we expect that customers will be blown away by the experience.” “With a mission of making the thrill of motorsports available to everyone, we graciously appreciate the selection of rFactor 2 to provide the virtual racing experience and real world handling and competition to F1® Arcade and their customers!” said Dmitry Kozko, CEO at Motorsport Games Inc. The immersive state of the art F1 racing simulation experience comes with 60 motion F1 simulators, powered by the rFactor 2 racing simulation software provided by Motorsport Games, combined with exclusive F1® content, enabling guests to live the thrill of racing, complemented by a best-in-class food and beverage offering created by an executive chef and expert mixologists. ![]() In generalized transduction, a bacterial host cell is infected with either a virulent or a temperate bacteriophage engaging in the lytic cycle of replication. There are two different types of transduction: generalized transduction and specialized transduction. Transduction involves the use of a virus, a bacteriophage, to act as a conduit for shuttling bacteria genes from one cell to another, thus negating the necessity for cell-to-cell contact. Once inside the cell, the DNA must be incorporated into the bacterial chromosome by RecA (see Molecular Recombination below), for the genes to be expressed. An endonuclease can be used to degrade one strand of dsDNA, if only ssDNA may pass into the cell, or to cleave the DNA fragment into smaller sizes. Random pieces of DNA bind to receptors on the outside of the cell and are then transported into the cell by the DNA translocase, through the transmembrane channel, a large structure often involving numerous different proteins. Gram negative cells also make a cell wall autolysin, to transport the DNA across the outer membrane. Under these conditions specific proteins are manufactured including DNA-binding proteins ( DNA translocase), endonucleases, and transmembrane channel proteins. The process typically occurs at the end of exponential phase of growth or beginning of the stationary phase, in the presence of high cell density and limited nutrients. There are mechanical and chemical means of encouraging a cell to pick up DNA from the environment, but natural competence is determined genetically. The recipient cell is one that is capable of taking up the DNA from the environment and incorporating it into its own genome, where the cell is described as being competent. Typically the process requires a donor cell that at some point lysed and released naked DNA to the environment. In this process the new genes are acquired directly from the environment. The process of transformation also allows a bacterial cell to acquire new genes, but it does not require cell-to-cell contact. ![]() By Adenosine (Own work), via Wikimedia Commons Transformation Both cells then make the complementary copy to the ssDNA, resulting in two F+ cells capable of conjugation. It is believed that a channel is then opened between the two cells, allowing for a ssDNA copy of the plasmid to enter the recipient cells. The pilus is used to bind to the recipient ( F-) cell, bringing it in close proximity to the donor cell. ![]() The donor cell ( F+) has a conjugative plasmid, an extrachromosomal piece of dsDNA that codes for the proteins necessary to make a threadlike filament known as a pilus. The process requires cell-to-cell contact. ConjugationĬonjugation is the process by which a donor bacterium transfers a copy of a plasmid to a recipient bacterium, through a pilus. ![]() But where would these genes come from? How would the bacteria get a hold of them? We are going to explore the processes that bacteria use to acquire new genes, the mechanisms known as Horizontal Gene Transfer (HGT). Which presents a real problem for bacteria (and archaea, too) – how do they get the genetic variability that they need? They might need a new gene to break down an unusual nutrient source or degrade an antibiotic threatening to destroy them – acquiring the gene could mean the difference between life and death. Ha! That is going to be difficult, since bacteria do not have sex. The history of genetics can be divided into two phases: one before and the other after 1953, the year in which the structure of DNA, the molecule of life, was discovered.Let’s talk about sex.
![]() Odifreddi (ed.), Logic and Computer Science, APIC Studies in Data Processing 31, Academic Press, 1990, pp. Gallier, J.: On Girard' “ Candidats de reductibilit é, in P. and Pitts, A.: A new approach to abstract syntax involving binders, in G. Geuvers (ed.), Informal Proceedings of the Nijmegen Workshop on Types for Proofs and Programs, 1993.įeferman, S.: Finitary inductively presented logics, in ' 88, Padova, North-Holland, 1988. and Boyer, R.: Towards checking proof checkers, in H. Plotkin (eds.), Logical Frameworks, 1991.Ĭoquand, T.: An algorithm for type-checking dependent types, Sci. Ĭoquand, T.: An algorithm for testing conversion in type theory, in G. ![]() Thesis, Dipartimento di Informatica, Torino, Italy, 1990.Ĭardelli, L.: F-sub, the system, Technical report, DEC Systems Research Centre, 1991.Ĭoquand, C.: Combinator shared reduction and infinite objects in type theory, 1996. 34-57.īerardi, S.: Type Dependence and Constructive Mathematics, Ph.D. P.-A.: On the subject reduction property for algebraic type systems, in CSL'96: Proceedings of the 10th Annual Conference of the European Association for Computer Science Logic, Utrecht, LNCS 1258, 1997, pp. et al.: The Coq proof assistant reference manual, INRIA-Rocquencourt, 1998.īarras, B.: Coq en Coq, Rapport de Recherche 3026, INRIA, 1996.īarthe, G. II, Oxford University Press, 1992.īarras, B. The second theorem above makes it possible that the programmer does not need to write types: a compiler can construct them.Altenkirch, T.: A formalization of the strong normalization proof for System F in LEGO, in Proceedings of the International Conference on Typed Lambda Calculi and Applications, TLCA'93, LNCS 664, 1993.īarendregt, H.: Lambda calculi with types, in Abramsky, Gabbai, and Maibaum (eds.), Handbook of Logic in Computer Science, Vol. See, is based on the type-free lambda calculus in which to some terms types are assigned as above. 2) It is decidable whether, given a term $ M $,Ĭan be constructed if they exist. The following theorems hold: 1) If $ \Gamma \vdash M: \sigma $,Īre terminating. $ \vdash ( \lambda xy.x): ( \sigma \rightarrow ( \tau \rightarrow \sigma )) $,Īnd $ \vdash ( \lambda xy.y): ( \sigma \rightarrow ( \tau \rightarrow \tau )) $. $ \vdash ( \lambda x.x): ( \sigma \rightarrow \sigma ) $, (To make notation easier, $ \lambda x _ \vdash x: \sigma $, For example $ F \equiv ( \lambda x ( \lambda y ( yx))) $ ( xz ^ \prime )) \equiv ( \lambda z ^ \prime (( zz) z ^ \prime )) \not\equiv $Īlthough abstraction is provided only to form unary functions, also functions of more arguments can be represented in lambda calculus by iterated abstraction. $ ( \lambda z ( xz)) \equiv ( \lambda z ^ \prime. ![]() This can be accomplished by renaming all bound variables of $ M $.Į.g. When performing a substitution $ M $,Ĭare should be taken that no free variable in $ N $īecomes bound. Where the right-hand side stands for the result of substituting $ N $ Or, more generally, $ ( \lambda x M) N = M $, Rule is postulated as axiom: $ ( \lambda x M) x = M $, $ y ( \lambda zz) \equiv y ( \lambda xx) \not\equiv w ( \lambda xx) $.įollowing the intended meaning of the lambda expressions, the following so-called $ \beta $. Terms that differ only in the names of bound variables are identified e.g. If a variable occurrence is not bound, then it is said to be free in $ M $. Self-application is allowed: $ \lambda x ( xx) $ The function with constant value $ \mathbf I $. Terms are: $ \mathbf I \equiv \lambda xx $, So $ \lambda xx \equiv \lambda xx \not\equiv \lambda xy $ Stands for the intuitive function that assigns to $ x $įor syntactic equality between terms. Is the least set satisfying: if $ x \in V $, The set of lambda terms, notation $ \Lambda $, Although many programming languages are based on the computational model of Turing (imperative programming), presently the model of Church enjoys a lot of attention in the form of functional programming.īe an infinite set of variables. These are arguments for the Church–Turing thesis that the intuitive notion of computable is correctly formalised as lambda definable, Turing computable or recursive (cf. Turing machine) and showed that Turing computable and lambda definable are equivalent notions. Recursive function) are lambda definable in the sense given below. Kleene showed that exactly the recursive functions (cf. It turned out to be quite successful in capturing the intuitive notion of computable function. Rosser that this foundational system was inconsistent, the part dealing with algorithms only was isolated as the (type-free) lambda calculus. This foundational theory consisted of a part dealing with logical symbols and rules and a part dealing with algorithms operating on these symbols. Church (1903-1995) as part of a theory intended as a foundation for mathematics. The lambda calculus was introduced in 1932–1933 by A. Venom pinball will be available for Zen Pinball 2 the week of Decemfor $2.99/€2,99/£2.49. The Venom pinball table will also allow players to experience Carnage’s origins in an exciting mini-game, relive Spidey’s own black suit exploits with the Symbiote during an electrifying multiball event, and teach Venom a lesson by exploiting the Symbiote’s weaknesses. Can Venom and Spider-Man team up to defeat a greater threat? The Venom pinball table features Eddie Brock as the Symbiote-empowered villain as he faces not just his mortal enemy, Spider-Man, but also the threat of his twisted offspring, Carnage. 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Notice: This Guide is based off of the Zen Pinball 2 (PS4/PS3/Vita) version. You may have to register before you can post: click the register link above to proceed. ![]() ![]() Venom pinball will be coming to Zen Studios pinball platforms on PlayStation 3, PlayStation 4, PlayStation Vita the week of December 8.Īs Eddie Brock’s journalism career spiraled downward, he always blamed Spider-Man for his own failure. Zen Studios Games Pinball FX2 + Zen Pinball Zen Pinball 2 If this is your first visit, be sure to check out the FAQ by clicking the link above. Zen Studios has made themselves quite the reputation for creating fantastic pinball tables based on some of our most beloved series, be it Walking Dead. Zen Studios, the developer and publisher of hit digital games like Zen Pinball 2 and CastleStorm, has revealed its latest pinball table based on a Marvel Comics property, one that stars Spider-Man’s arch-nemesis, Venom. ![]() Or, explore our animated logo collection for your social content, blog, or website.Īdobe Express business logo maker is easy to use with no experience required. With the Adobe Express free business logo maker, you can choose a professionally styled template for your company with ease. Once you have a logo design that makes a great first impression and matches your brand, you’ll need to decide how best to apply it to your projects to reach your audience. Give your business a logo that stands out. Whether you need a logo for your website, social content, or business cards, Adobe Express can help you create a strong brand logo you can download and apply to all your projects in just a few clicks. 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In Stencyl, press Control-Shift-5 to show the log window. Their own conditions, and several other AI behaviors.īoth versions come with sample games you can import into Stencyl, in which you can see how each actor is configured, as well as a comprehensive documentation file. Snap them together into the Event block, as shown. Basically, Im trying to create an enemy AI similar to the Worker AI in the game Sinistar. ![]() To create a full hierarchy of actions the AI can perform, each with Along with all the behaviors of the free version, youīehavior to configure any number of actions and control inputs forĪllow actors to detect enemies within range, Action Manager Luyren's AI and Combat Pack is the full 13 Lesson 5 - Artificial Intelligence In this activity, you ll write some AI (artificial intelligence) for some enemies.In this lesson you will learn how to add some artificial intelligence (AI) to your enemies. It contains only basic melee and ranged attacks, health andĮnergy management, 8 way movement, raycasting and only the Patrol This video walks through Lesson 5 of the Stencyl Educators Kit. If you want to see some of the possibilities of this resource pack, you can play the HTML5 version of the sample game on this page. ![]() Which your actors can check for specific conditions in order toĮxecute actions, both on their own and against enemies. Provides behaviors, which are configurable and reusable pieces ofĬode, that enable your actors to attack, manage health and energy,Ĭustomize any number of special skills and a robust AI system with Create scripts for your Stencyl game, from NPCs to enemy patterns Includes dialog and in-game control config Luyren. Understanding Attributes (AKA Variables), & Creating the Enemy Actor. Find released tools tagged Stencyl like Luyrens Cutscene Resource Pack, Luyren AI and Combat Pack, Luyrens Miscellaneous Stencyl Behaviors, GT ARG Pangram Translator, Luyrens Map System on itch.io. This is a resource pack made for Stencyl that enables you to add combat and enemy AI to your games. It Note: This course is officially endorsed by Stencyl. |
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